Holy God, I can’t believe we’re on the
third-to-last chapter of this thing. To think that some half-cocked idea I came
up with to satisfy an approaching deadline last winter has become the
longest-running feature on this site. That’s actually… kind of sad. Ah well,
beggars can’t be choosers. For your “enjoyment,” Predator warrior and all out
vain bitch Swift-Death reaches the conclusion of his gaiden in this month’s edition of the Annoted Aliens versus Predator: The Story.
3/25/2013
3/18/2013
Review - The Dead Sea
Edited by Kevin G. Bufton
Cruentus Libri Press
179 pages
On the surface, The Dead Sea should have been one of my favourite reads this year, a collection of nautical themed horror stories. I've written about how an intimidating environment can do wonders for horror, and with its vastness and potential for tumultuous weather the ocean is no exception.
Unfortunately, The Dead Sea is marred by frequent grammatical errors and, in one case, poor story selection--two aspects that I can't help but think could have been improved by a more experienced editor.
Labels:
book,
Cameron Suey,
Horror,
Kevin G. Bufton,
reading,
review,
The Dead Sea,
The Josef K. Stories
3/12/2013
Review - The Next Day
Well this is
unexpected. Here I am thinking I’d only be able to look back on David Bowie’s
older albums on this site and then he goes and puts out his first record in a
decade. The Next Day hit physical and
digital stores today, though the album has been available to stream in full on
iTunes for the last week or so. After listening to the whole thing a few times
over, I’ve stumbled across another surprising fact: it’s very good. Now, you
think that would go without saying, it being Bowie and all, but he honestly
hasn’t put out a record this good in a long while.
3/04/2013
Analysis - Aliens, Predators and Inverse Nostalgia
2008: What could have been.
In early 2008, I
came across screenshots for a then upcoming game called Aliens: Colonial Marines. In development by Gearbox, creators of Opposing Force and Blue Shift expansion packs for the original Half-Life as well as the Borderlands
series, Colonial Marines was to be a squad-based tactical shooter that promised an
authentic recreation of the atmosphere and aesthetic of the sci fi action
classic Aliens. To say I was enthused
would have been the largest of understatements. In fact, it along with BioShock inspired my Xbox 360 purchase
later that year.
But then… things started happening. Delays are
common in the video game industry, especially among high budget, high profile
titles (Grand Theft Auto V, which was
to be released this spring, will not see the light of day until September). One
of the key factors contributing to Colonial
Marines’ belated release was the announcement of British developer
Rebellion’s long-awaited return to the Aliens
versus Predator series. So while I was irked by having to wait a little
longer for A:CM, I knew I would have another game of a slightly different
flavour, and by a developer familiar with the franchise, to tide me over for
the time being.
Labels:
360,
Alien,
Aliens,
Aliens versus Predator 2,
Aliens: Colonial Marines,
Alta Vista blows,
analysis,
AvP,
AvP 2010,
Monolith,
PC,
Predator,
PS3,
Rebellion
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