Showing posts with label PC. Show all posts
Showing posts with label PC. Show all posts

1/20/2016

7 Ways Alien: Isolation Helped Me Accept My Anxiety Disorder

The Creative Assembly

(Originally published on The Robot's Voice.)


My name is Daniel, and I suffer from a mental disorder. Specifically, I have severe anxiety, which often manifests and renders me useless in social situations and leaves me afraid of everything up to and including my shadow. It’s more than a little ironic, then, that I love horror in all of its mediums: film, literature, comics, take your pick. While I might avoid anything remotely tense in everyday life, I enjoy the primal thrill of being scared by a movie or book. Consider it a form of exposure therapy.

With Alien being my all-time favourite film, I was extremely pumped for Creative Assembly’s video game sequel, Alien: Isolation. Though overly long and—I should impress this—ridiculously stressful, Isolation is by far one of the best games I’ve ever played. Not simply for its mechanics or extreme faithfulness to the source material, but for how it allowed me to better understand the disorder that has plagued me for most of my adult life.

If you’ll bear with me, consider…

1/11/2014

Video Game Review: The Walking Dead, Season Two: "All That Remains"


That I enjoy Telltale’s The Walking Dead video game—nay, that I consider it one of the greatest games ever made—still surprises me on occasion. By the time I had gotten into the game in the latter half of 2012, I was for all intents and purposes burnt out on everything zombie-related. The Walking Dead TV series had reached its acme by the end of its first season and, according to most people whose opinions I trust, has been plunging in quality ever since. The comic series had turned into an unforgiving, nihilistic drag, with few if any sympathetic characters remaining. And David Wong’s This Book Is Full of Spiders subverted the whole subgenre, revealing a lot of zombie fiction to be a kind of desperate, wish-fulfillment power fantasy that, upon consideration, couldn’t be less appealing to me.

But the game is a far different, if still just as bloody, affair. Set in the same universe as the comic series but with an entirely new—and more likeable—cast of characters, Telltale’s episodic Walking Dead game placed emphasis on problem solving over zombie slaughter and turned each interactive conversation into a test of mediation, trust, survival, and sometimes a combination of all three. It put you in the shoes of a flawed but well-meaning protagonist, whose relationships with his fellow survivors could be drastically affected by what he did—or even did not—say. It was all the stuff I loved about the Mass Effect series but without its increasingly tedious combat sequences.

8/12/2013

Review - Brothers: A Tale of Two Sons


Summer is winding down once more, thank God, and there’s no better way to celebrate this hot, dismal season’s slow passing than with the Xbox’s Summer of Arcade promotion. Starbreeze Studios’ Brothers: A Tale of Two Sons is the first of four games to see release this month. Set in a vaguely Norse, medieval land (assuming the former based on Starbreeze’s Swedish origins), Brothers follows a pair of male siblings as they venture across country to find a cure for their widowed father’s ailment. Though simple in concept, it’s now one of my favourite puzzle-oriented adventure games as well as one of the few in any gaming genre to affect me emotionally.

5/27/2013

Review - The Annotated AvP: The Story, part 15


Holy crap, guys. It’s been nearly a year and a half but we have reached the end of my terrible Aliens vs. Predator fanfiction novel. We’ve had a lot of laughs, and we’ve felt a lot of pity, but it’s time to replace this digital tome in the virtual stack from whence it came. Let’s see off these alternately idiotic and morally depraved characters, shall we?

4/29/2013

Review - The Annotated AvP: The Story, part 14


Holy crap, guys. What you’re about to read is the penultimate entry in the now over yearlong critique of my preteen Aliens versus Predator 2 fanfic. I have actually devoted over twelve months of my life to compiling this, which is possibly longer than I spent writing the damn thing back in grade school.

With the morally appalling Predator Swift-Death having accomplished what he set out to do, much to the chagrin of General Rykov and pretty much anyone forced to read this, we track jackass Marine Andrew “Frosty” Harrison and talkative Alien Jimrakh as they attempt to rescue the Empress.

Right about the time when the rest of the Marines entered the POC, Harrison, Jimrakh and the accompanying were making their way down the dark, cavernous tunnels. For the past hour, Harrison’s motion tracker had remained silent. Still, Jimrakh was at his ready.
Not at the same time, mind you. Just right about. Little me seemingly could only give enough of a damn at this point to ballpark it.

4/01/2013

Review - BioShock Infinite


“Booker, are you afraid of God?” “No. I’m afraid of you.”

Irrational Games’ BioShock was the first game I ever bought for the current generation of consoles—purchased, in fact, a good three months before I even had an Xbox. Luckily, my floor in residence had no less than three 360s available for my use. The game still sits on my shelf, and let it be known that I’ve played through the entire thing no less than four times in the last five years. Just to make it clear how much I enjoyed BioShock, the only game I’ve replayed more than it is the GameCube remake of Resident Evil, which has been one of my all-time favourites going on a decade.

So understand me when I say the newest installment in Irrational’s franchise, BioShock Infinite, showed me just how broken, or at least seriously flawed, the first BioShock was in both design and storytelling. Infinite is not only a far better game, but an excellent one in and of itself, making up for any quibbles I might have with its gameplay with well-drawn characters and the sheer audacity of its story.

3/25/2013

Review - The Annotated AvP: The Story, part 13



Holy God, I can’t believe we’re on the third-to-last chapter of this thing. To think that some half-cocked idea I came up with to satisfy an approaching deadline last winter has become the longest-running feature on this site. That’s actually… kind of sad. Ah well, beggars can’t be choosers. For your “enjoyment,” Predator warrior and all out vain bitch Swift-Death reaches the conclusion of his gaiden in this month’s edition of the Annoted Aliens versus Predator: The Story.

3/04/2013

Analysis - Aliens, Predators and Inverse Nostalgia

2008: What could have been.

In early 2008, I came across screenshots for a then upcoming game called Aliens: Colonial Marines. In development by Gearbox, creators of Opposing Force and Blue Shift expansion packs for the original Half-Life as well as the Borderlands series, Colonial Marines was to be a  squad-based tactical shooter that promised an authentic recreation of the atmosphere and aesthetic of the sci fi action classic Aliens. To say I was enthused would have been the largest of understatements. In fact, it along with BioShock inspired my Xbox 360 purchase later that year.

But then… things started happening. Delays are common in the video game industry, especially among high budget, high profile titles (Grand Theft Auto V, which was to be released this spring, will not see the light of day until September). One of the key factors contributing to Colonial Marines’ belated release was the announcement of British developer Rebellion’s long-awaited return to the Aliens versus Predator series. So while I was irked by having to wait a little longer for A:CM, I knew I would have another game of a slightly different flavour, and by a developer familiar with the franchise, to tide me over for the time being.

2/25/2013

Review - The Annotated AvP: The Story, part 12.5



Sorry for leaving all y’all on a cliffhanger last week. Chapter 14 was just too long to snark all in one go. So without yanking the rug out beneath you any more, here’s the conclusion of “The Third Species War” from my Aliens versus Predator 2 fanfic.

The first of the Species Wars had taken place four million years before, on the same rocky ground of Lv-1201, when Aliens and Predators battled over ownership of the planet. The second Species war was fought between the Aliens and humans in 2179, on 1201’s sister planet of Lv-426, where the humans emerged the victor, but with many lives lost. But now, the ultimate war was taking place between all three species.
I only have two questions: is it on pay-per-view, and will Paul Bearer make an appearance?

11/26/2012

Review - The Annotated AvP: The Story, part 11


Today marks the first significant snowfall of November in Ottawa, and what better way to enjoy a cold winter’s evening than by bundling up with a blanket and a mug of rich, creamy hot chocolate and reading the latest installment in the Annotated Aliens versus Predator: The Story? Buckle up.

9/10/2012

Analysis - "You are still a good person."


For maybe the first time in my life, a video game has truly affected me.

Sure, video games have had an effect on me before. Portal 2, which I wrote about last week, briefly left me considering non-Euclidian paths through any room I entered. But I don’t think a game has ever truly shaken me like House of Leaves or Incendies or Essex County have. While many games have engaging stories and characters—BioShock and the Mass Effect games chief among them—the video game medium makes it difficult for those elements to transcend the far more immediate mechanical aspects of the game: sure, your favourite teammate might heroically sacrifice himself, but only after you’ve somewhat tediously cut your way through dozens of nameless, identical enemies. The impact is lessened a little, is what I’m saying.

But one game, which I first heard about less than a month ago and played over the course of two days last week, has managed to break the mould. Spec Ops: The Line is a gruelling, unsentimental military shooter that not only forces you to experience the horrors of war, but makes you culpable for them as well. It’s a damning deconstruction of the modern war game genre that’s become incredibly popular in the last half decade and possibly the only video game I would consider a genuine work of art. And I can’t get it out of my head.

9/03/2012

Analysis - "Here are the test results: You are a horrible person."


I know I'm, oh, a year and a half behind everyone else, but I finally got around to playing Portal 2. I loved the first, having beaten it five or six times, and with the same creative team overseeing the sequel I had little doubt it would be of the same quality, if not better. But during my initial exhilarating (and occasionally frustrating) playthrough, it became my single favourite game of all time. I could talk about the new mechanics, or Mike Morasky's awesome glitchy score (available as a free download), or how well Valve's Source engine has held up nearly a decade after its release, but  nearly everything this game has to offer pales in comparison to its quite frankly surprising level of character development.

The depth and nuance of Portal 2's characters isn't just the best in the video gaming medium, but some of the best I've ever encountered. The writers of the single player campaign, Erik Wolpaw and Jay Pinkerton, have crafted a small ensemble of idiosyncratic characters, each of whom has well-defined and believable motivations. This week's analysis will look at the game's four major characters.

7/30/2012

Review - The Annotated AvP: The Story, part 7


Man, that was a long month. I was actually starting to miss this. Yes, it’s time for the seventh installment of the Annotated Aliens versus Predator: The Story. When we last left off, the xenomorphs had proven their capacity for advanced language, had broken into Weyland-Yutani’s Forward Observation Pods and driven Dr. Eisenberg into a mild, temporary state of insanity—all thanks to the Marines overriding a pretty poorly designed security system. And that’s going to give you a good idea of how awkward every character interaction in this chapter is going to be.

6/25/2012

Review - The Annotated AvP: The Story, part 6


It’s the last Monday of the month, which means two things: 1.) make sure you have enough money for rent, and 2.) aww fuck it’s another edition of the Annotated Aliens versus Predator: The Story. Sit back and crack open a bottle of Thunderbird while we take a look at my grade school stab at the art of adaptation. This month’s chapter takes place minutes after the last, when the worst security system ever designed shut down the defences around Weyland-Yutani’s main lab complex on LV-1201.

5/28/2012

Review - The Annotated AvP: The Story, part 5



Hoping for some quality writing this week? Well, you’re shit out of luck. It’s the last Monday of the month, which means it’s time to critique yet another chapter of the Aliens versus Predator fan fiction novel I wrote in grades 7 and 8. This week we’ll continue to follow Corporal Andrew Harrison and his USCM comrades as they venture through Alien-occupied territory toward safe haven. Prepare yourself for overly detailed descriptions of facility layouts.

4/30/2012

Review - The Annotated AvP: The Story, part 4



It’s the end of the month, folks. Pour a stiff one and steel yourselves as we venture down memory lane and into the breach once more and plumb the depths of my preteen self’s attempt at fanfiction. This month, we tackle the sixth chapter of AvP: The Story, wherein we’re introduced to this novella’s United States Colonial Marine protagonist, Corporal Andrew Harrison. Be prepared for a 12-year-old’s embarrassing recreation of Marine lingo.

3/26/2012

Review - The Annotated AvP: The Story, part 3



It’s the end of the month, which means another sample of and commentary on that terrible Aliens vs. Predator fanfiction novel I wrote in late grade school. When we last left our Predator protagonist, the accurately named Swift-Death, he had just disposed of several questionably intelligent human soldiers and was about to pursue those who had incapacitated and captured his fellow hunters. Let’s see where this takes him, shall we?

2/27/2012

Review - The Annotated AvP: The Story, part 2



Last month, I opened up the Pandora’s Box that was my 13-year-old self’s attempt at writing a novel. Without spoiling too much, it’s an adaptation of the excellent computer game Aliens versus Predator 2 and an unintentionally hilarious example of fan fiction at its near worst—though not the absolute worst. Thankfully, late grade school me had little interest in crafting harrowing slash fiction, unlike some of the borderline sexual deviants prowling the Web. Make no mistake, however: it’s thoroughly terrible, so much that I felt this poor excuse for literature deserved a Mystery Science Theatre 3000-esque treatment.

This week, I’ve selected some of the funniest/weirdest/most embarrassing moments from AvP: The Story, focusing on the introduction of the Predator protagonist, the aptly-named Swift-Death.

1/30/2012

Review - The Annotated AvP: The Story, part 1



As some of you might know, in November of last year I started work on a novel for National Novel Writing Month (NaNoWriMo). The goal was to write 50,000 words over the course of 30 days, a feat I was able to accomplish. However, the resulting digital tome—equivalent to half of a first draft—has sat untouched in its folder ever since, partly because I wasn’t satisfied with how it was turning out, but mostly because a story dealing with homicide investigations and acoustical science requires a lot more research than you might think. While this draft has been sitting in solitude I’ve been working on smaller pieces, as evidenced by this site.

11/03/2009

Review - Batman: Arkham Asylum

Developer: Rocksteady Studios
Publisher: Eidos Interactive
Platform(s): PC, Xbox 360, PS3

I'm a Batfan, this cannot be denied. I've had a near-lifelong love for the Bruce Timm/Paul Dini animated series, but my fandom really began back in 2005 with the release of Batman Begins. I spent the next 4-5 years amassing a shocking number of Batman TPBs, hardcovers, and the like. So, upon discovering that Eidos would be publishing an immensely faithful video game adaptation of the series, I was understandably joyful. Bat-games have an unfortunate history, it should be said, but even from the first screens it was obvious that Arkham Asylum would be nothing short of the Dark Knight distilled to his purest elements.