Showing posts with label Spec Ops: The Line. Show all posts
Showing posts with label Spec Ops: The Line. Show all posts

3/03/2015

An Introduction to Moral Horror


Horror is as varied and multifaceted as rock music. You have your slashers, you have post-apocalyptic horror, you have zombie horror (which often goes hand-in-hand with post-apocalyptic), and psychological horror. Hauntings and possessions are two forms of supernatural horror, and they occasionally mix as with James Wan’s The Conjuring. There’s torture porn, monster movies, experimental/abstract flicks and, my personal favourite, sci fi horror. And god only knows how many of those have been shot as found footage or mockumentaries.

Each subgenre has had its moment in the limelight—zombies are popular at the moment, coming on the heels of the Saw-driven torture porn craze. Found footage has been immensely successful twice in the last decade and a half thanks to The Blair Witch Project and the Paranormal Activity series. And I’m hoping—really hoping—that the good old haunted house film makes a comeback in the next few years. But there’s another class of horror you may not have noticed, in large part because it’s often disguised as other subgenres or completely different genres entirely. I wonder if their creators are actually aware they’re contributing to this largely hidden category. I call it moral horror, and it’s been on my brain the last little while.

1/11/2014

Video Game Review: The Walking Dead, Season Two: "All That Remains"


That I enjoy Telltale’s The Walking Dead video game—nay, that I consider it one of the greatest games ever made—still surprises me on occasion. By the time I had gotten into the game in the latter half of 2012, I was for all intents and purposes burnt out on everything zombie-related. The Walking Dead TV series had reached its acme by the end of its first season and, according to most people whose opinions I trust, has been plunging in quality ever since. The comic series had turned into an unforgiving, nihilistic drag, with few if any sympathetic characters remaining. And David Wong’s This Book Is Full of Spiders subverted the whole subgenre, revealing a lot of zombie fiction to be a kind of desperate, wish-fulfillment power fantasy that, upon consideration, couldn’t be less appealing to me.

But the game is a far different, if still just as bloody, affair. Set in the same universe as the comic series but with an entirely new—and more likeable—cast of characters, Telltale’s episodic Walking Dead game placed emphasis on problem solving over zombie slaughter and turned each interactive conversation into a test of mediation, trust, survival, and sometimes a combination of all three. It put you in the shoes of a flawed but well-meaning protagonist, whose relationships with his fellow survivors could be drastically affected by what he did—or even did not—say. It was all the stuff I loved about the Mass Effect series but without its increasingly tedious combat sequences.

8/12/2013

Review - Brothers: A Tale of Two Sons


Summer is winding down once more, thank God, and there’s no better way to celebrate this hot, dismal season’s slow passing than with the Xbox’s Summer of Arcade promotion. Starbreeze Studios’ Brothers: A Tale of Two Sons is the first of four games to see release this month. Set in a vaguely Norse, medieval land (assuming the former based on Starbreeze’s Swedish origins), Brothers follows a pair of male siblings as they venture across country to find a cure for their widowed father’s ailment. Though simple in concept, it’s now one of my favourite puzzle-oriented adventure games as well as one of the few in any gaming genre to affect me emotionally.

4/01/2013

Review - BioShock Infinite


“Booker, are you afraid of God?” “No. I’m afraid of you.”

Irrational Games’ BioShock was the first game I ever bought for the current generation of consoles—purchased, in fact, a good three months before I even had an Xbox. Luckily, my floor in residence had no less than three 360s available for my use. The game still sits on my shelf, and let it be known that I’ve played through the entire thing no less than four times in the last five years. Just to make it clear how much I enjoyed BioShock, the only game I’ve replayed more than it is the GameCube remake of Resident Evil, which has been one of my all-time favourites going on a decade.

So understand me when I say the newest installment in Irrational’s franchise, BioShock Infinite, showed me just how broken, or at least seriously flawed, the first BioShock was in both design and storytelling. Infinite is not only a far better game, but an excellent one in and of itself, making up for any quibbles I might have with its gameplay with well-drawn characters and the sheer audacity of its story.

9/10/2012

Analysis - "You are still a good person."


For maybe the first time in my life, a video game has truly affected me.

Sure, video games have had an effect on me before. Portal 2, which I wrote about last week, briefly left me considering non-Euclidian paths through any room I entered. But I don’t think a game has ever truly shaken me like House of Leaves or Incendies or Essex County have. While many games have engaging stories and characters—BioShock and the Mass Effect games chief among them—the video game medium makes it difficult for those elements to transcend the far more immediate mechanical aspects of the game: sure, your favourite teammate might heroically sacrifice himself, but only after you’ve somewhat tediously cut your way through dozens of nameless, identical enemies. The impact is lessened a little, is what I’m saying.

But one game, which I first heard about less than a month ago and played over the course of two days last week, has managed to break the mould. Spec Ops: The Line is a gruelling, unsentimental military shooter that not only forces you to experience the horrors of war, but makes you culpable for them as well. It’s a damning deconstruction of the modern war game genre that’s become incredibly popular in the last half decade and possibly the only video game I would consider a genuine work of art. And I can’t get it out of my head.